Fandom

FanTheories Wiki

The Legend of Zelda: A Link Between Worlds

255pages on
this wiki
Add New Page
Comments0 Share
The Legend of Zelda:  A Link Between Worlds is a video game released by Nintendo for the Nintendo 3DS in the
The Legend of Zelda A Link Between Worlds NA cover

The Legend of Zelda: A Link Between Worlds

year 2014, and is the eighteenth game released in The Legend of Zelda Franchise.  

HyruleEdit

Hyrule1

Hyrule Symbol

While certain landmarks of Hyrule commonly return, Hyrule's geography appears to be laid out differently with almost every new game set in it. Parts of Hyrule found in one game's map may be in a different location, have different geographical features, or be completely absent in another. While some games may take into account the geography in past Zelda games (A Link to the Past and Four Sword Adventures share almost the same Hylian geography) others may completely ignore them (The Minish Cap's Hyrule bears almost no resemblance to any other game). Several fan explanations have been given. The first is that the changes occurred because of geological events between the games such as earthquakesmudslideserosionforest growthcontinental drift, or all of the above. The second theory is that Hyrule's geography stays relatively the same but that each new game shows the same Hyrule seen from a different angle, that landmarks are renamed, or that other unseen parts of Hyrule are seen each game.

Some fans argue that while Hyrule does change from game to game it is simply due to gameplay reasons

Hyrule2

Hyrule Map

to give players something new to explore while staying in the same land and has no real in-game explanations.

It is also possible that different parts of Hyrule are shown throughout the various games. In The Legend of Zelda comics, the map from Zelda II: The Adventure of Link is added to the north of the map found in The Legend of Zelda, and the in-game map for Zelda II: The Adventure of Link also has an area that resembles a scaled down version of the map in The Legend of Zelda. The geography then allows the map from A Link to the Past to be included to the west.

Death MountainEdit

"Take a good look at that mountain. That is Death Mountain, home of the Gorons."
— Impa

Death Mountain (デスマウンテン Desu-Maunten?[1][2][3][4][5][6][7][8][9][10][11][12][13][14]) is a recurring

Death Mountain Artwork (The Legend of Zelda)

Death Mountain

location in the Legend of Zelda series. A huge mountain or mountain range that is typically the highest geographical point of Hyrule, Death Mountain has become a well known location within the series, and serves as the homeland of the proud Goron race in most games. Occasionally, entry to Death Mountain is restricted; one must receive permission from the Royal Family of Hyrule to enter the mighty mountain. It is generally believed that the name Death Mountain is used for many different mountains in the series, but because some of its appearances share certain geographical or topographical similarities, some Death Mountains are believed to be one and the same.

Dragon Roost IslandEdit

It is believed that Dragon Roost Island, an island in The Legend of Zelda: The Wind Waker, is Death

Dragon Roost Island

Dragon Roost Island

Mountain. Prior to the events of The Wind Waker, most of Hyrule was flooded and buried at the bottom of what came to be known as the Great Sea. However, the tall Death Mountain managed to stay above water. Gorons have long since left their traditional dwelling, disguising themselves as Traveling Merchants. Instead, the Rito race, a race confirmed to be descendants of the Zora, live here in dwellings cut into Dragon Roost Mountain. The first dungeon, Dragon Roost Cavern, is believed to beDodongo's Cavern. Dragon Roost Island is not an active volcano like Death Mountain, but there is a small volcano directly south of it called Fire Mountain. Another fact that supports this theory is the existence of Bomb Flowers that grow in Dragon Roost Island as well as in Death Mountain.  

Eldin VolcanoEdit

It is also widely believed that Eldin Volcano from The Legend of Zelda: Skyward Sword was later renamed Death Mountain, as it is the only mountainous area in the land that would eventually be known as Hyrule.  

LinkEdit

ReincarnationEdit

A common theory as to why each incarnation of Link looks similar and have similar abilities is that they are
Link

Link

reincarnations of one another. It is notable that when Demise put a curse onto the Skyward Sword, Link, and Zelda, he stated "Those like you... Those who share the blood of the goddess and the spirit of the hero." which may have been referring to reincarnation. It should be noted however, that Link from The Wind Waker could not be the reincarnation of the Hero of Time since the latter went to the Child Timeline and effectively disappeared from the Adult Timeline. According to the King of Red Lions, the Hero of Winds has no connection to the Hero of Time, though it is unclear whether he is referring to blood relation or reincarnation with this statement. It is worth noting that Ganondorf believes the Hero of Winds is the Hero of Time reborn, though his claim has no concrete evidence. Link from Twilight Princess also could not be the reincarnation of the Hero of Time since, according to Hyrule Historia, he not only met the Hero of Time as the Hero's Shade, but is however his descendant.

RelativesEdit

Another theory as to why each incarnation of Link looks similar to one another is that they are actually related to one another. This is supported by the fact that the Hero of Time is the ancestor of Link in Twilight Princess as well as how it is stated in A Link to the Past that the Master Sword can only be pulled out from its pedestal by the ones who carry the bloodline of the Knights of Hyrule. It is possible that when Demise stated "Those like you... Those who share the blood of the goddess and the spirit of the hero," when he put a curse on Link and Zelda, he was actually referring to the "spirit of the hero" as a form of will or a set of personality traits rather than the soul itself. If this is the case, this could explain each Link's connection with the Triforce as well as their abilities in physical, mystical, and spiritual ways.

This may mean when he was stating "Those who share the blood of the goddess" he was referring to Skyward Sword Link and Zelda's descendants as the other incarnation of Links rather than the Royal Family of Hyrule, where an alternate reason for the Royal Family having magical powers is the Light Force as hinted in The Minish Cap. This would explain why Link faces other adversaries aside from Ganon, with Zelda (or other members of the Royal Family) sometimes not being present to support the side of good in games such as as Majora's Mask, Link's Awakening and Tri Force Heroes The original Japanese text that Demise states is that his hatred and the Demon Tribe will go under an "evolution", which may mean the curse could involve other villains apart from Ganon himself.

If each Link is related to one another, they need not be related along a single line of descendants. For example, the Hero of Winds cannot be a direct descendant of the Hero of Time since the latter returned to the Child Timeline immediately after his victory over Ganon while being a young preteen in a teenager's body, but provided the Hero of Winds can trace his lineage to Skyward Sword Link, the theory still holds. It is possible that the reason why the Master Sword can only be pulled from it's pedestal by someone who carries the bloodline of the Knights of Hyrule is actually a sub-conscience decision by Fi, who is the spirit of the Master Sword.

MadasEdit

It is possible that in the contemporary Hylian language during the events of Skyward Sword, Link's name may be "Madas" when pronounced. This would explain why Fi, when talking to Link in dialogue that uses his name, often says "Madi Madas" with "Madi" possibly being "Master" in the language. Alternatively, it is possible that Fi's words are gibberish used repetitively in the game, similar to Midna in Twilight Princess.

Multiple Ganon TheoryEdit

The Multiple Ganon Theory is the theory that there exists more than one Ganon/Ganondorf in the Zelda timeline, in much the same way that Link and Princess Zelda exist as more than one person throughout the Legend of Zelda series. Variations include ideas that Ganondorf is locked in the same cycle of reincarnation as Link, or that Ganon is a malevolent demon who possesses people, Ganondorf being one such host. Supporting the reincarnation idea, it is said by the Gerudo that only a single male is born into their tribe every one hundred years. Depending on the game, he is said to be destined to become either the King of the Gerudo or the guardian of the desert and the Gerudo.

Although the theory has been around for quite some time, most modern versions of this theory stem out of Ganondorf's back-story in The Legend of Zelda: Four Swords Adventures, which conflicts with Ganondorf's back-story in The Legend of Zelda: Ocarina of Time. In Four Swords Adventures the Gerudo talk about a man named Ganondorf who had been born and lived in the Desert of Doubt with them. They mentioned that he had grown into an evil man with a lust for power and had broken their laws by stealing a Trident deep in the desert that gave him incredible powers, such as transforming him into Ganon.

This is in direct contrast to the back-story Ganon was given in Ocarina of Time, in which he is acknowledged by many as the king of the Gerudo, and does not become Ganon until acquiring the Triforce of Power. Additionally, the back-story of The Legend of Zelda: Twilight Princess, which explains the actions of the Ganondorf from Ocarina of Time in an alternate timeline, says that a tribe of thieves, most likely the Gerudo, followed him in his attack on Hyrule, again showing that he was accepted as king.

There are only three logical explanations to these conflicting back-stories:

One is that a single Ganondorf had ventured to the desert and stolen the Trident, broke out of the seal he was placed at at the end of Four Swords Adventures but was not killed by Link, turned back into Ganondorf, and returned to the Gerudo later at a time that they were willing to acknowledge him as king. This would require that Four Swords Adventures take place before Ocarina of Time. The second explanation is that the game is not part of the overall storyline within the series, though official statements indicate that all the games from the main series are included in the official timeline document. The third explanation is that the Ganondorfs from the two games are separate incarnations, much like the many Links, Zeldas, and other characters who are seen multiple times throughout the series. This theory is supported by a quote at the end of Four Swords Adventures in which Princess Zelda calls Ganon an "ancient demon reborn". This is similar language to a line in The Legend of Zelda: The Wind Waker in which Ganondorf calls the game's incarnation of Link "The Hero of Time, reborn". Another solid point for this theory is the apparent death of Ganondorf/Ganon five separate times throughout the series. An individual Ganon is only shown to be resurrected once. Even with this resurrection, and the split timeline allowing a single individual Ganon to die twice, there would still need to be three separate Ganons in order to account for all of the presumed deaths. In order for all of the Ganons in the series to be the same, Ganon would have to have been brought back to life on two additional occasions not hinted at by any of the games, or survived at least two of his apparent deaths.

In The Legend of Zelda: Skyward Sword, Demise states that his hatred will be reincarnated and attack in a cycle without end. This is often interpreted as meaning that Ganon's repeated appearances are a result of this cycle. If Ganon as we know him is a result of Demise's hatred continuously reincarnating itself, there would be further support for the idea that multiple Ganons could continue to appear even as previous ones are slain. This would support the Multiple Ganon Theory as each Ganon would be a separate incarnation in this cycle, though all of them would share the same basic origin of forming from Demise's hatred.

While the Multiple Ganon Theory has yet to gain wide spread acceptance, it has nonetheless gained the respect of some timeline theorist and fans of the series.

Shigeru Miyamoto has stated that although each Link and Zelda are reincarnations, there is "only one Ganon". However, this statement may now be outdated or may have been made based on a lack of information, as Miyamoto is no longer as involved with the Zelda storyline as he previously was.

According to the Hyrule Historia, a second Ganondorf is born during the events leading to Four Swords Adventures. The book either implies or states directly that the rest of Ganon's appearances are the same being brought back to life, or versions of him in alternate timelines.

Power GloveEdit

The Power Glove may have been inspired by a peripheral of the same name for the NES that
Power Glove
allowed the user to utilize motion controls akin to those of the Wii. Today, it is notorious among gamers because of its various technical flaws.

Princess ZeldaEdit

The relationship Zelda has with Link is close, possibly her closest. A popular theory among
Princess Zelda
fans is that of a romantic relationship between some of the Zelda and Link characters in the Zelda series. Although never explicitly confirmed in a video game title, this theory is based on hints given in the games, interviews with the game creators, and content of the animated series, comics, and manga (although the last three are generally considered non-canonical).

One hint of a romance between Zelda and Link is given at the end of The Adventure of Link, when the awakened Princess apparently kisses Link under the falling curtain.

Some cutscenes in Ocarina of Time featuring the two together have been interpreted as signs of an attraction. While Link and Zelda are escaping Ganon's Castle, Zelda will additionally show her concern for Link by shouting out whenever he is hurt. Moreover, in the game's final scene, Zelda and Link are floating in the sky together, sharing a decidedly sentimental (if not necessarily romantic) moment where Zelda apologies for involving Link in the events of the game and seems saddened by the situation. She also stated that she will not forget the time she spent with him in the Child Timeline as shown in Majora's Mask through Link's memory.

In addition, if the Oracle games are played as sequels to each other, the ultimate ending sequence shows Zelda lightly kissing Link on the cheek. Link swoons while hearts float above the pair's heads, and Zelda looks away, blushing. In The Wind Waker, when Zelda is asked to stay in hiding in Hyrule Castle while Link restores power to the Master Sword, she waves goodbye to Link, asking him to be careful.

Spirit Tracks features several moments that can be interpreted romantically. Early in the game
Princess Zelda and Link
during the Graduation Ceremony, Zelda walks into the room in front of Link, who is bowing down respectfully. Link then looks up and gasps, blushing at her in amazement. He is then scolded by Chancellor Cole for raising his head without permission. Later, when Zelda's spirit is separated from her body following the first encounter with Chancellor Cole and Byrne, Link is the only one who can see her besides the Lokomos, demonstrating a clear and strong bond between himself and the Princess. After Zelda and Link defeat Byrne in the Tower of Spirits, Byrne, disbelieving, comments that he was beaten by two humans. Zelda, while still possessing a Phantom, says that when she and Link combine their strength, no one can defeat them. Link turns to her, surprised. The background turns white and Zelda's Lullaby plays as they both laugh and high-five, gazing at each other all the while. Toward the end of the game, before the final battle against Malladus, Zelda is reunited with her body, and is no longer able to levitate. Link runs underneath her to catch her as she falls, and she lands on top of him and knocks them both to the ground as well as knock Link out for a few seconds. Upon awakening, Zelda, overjoyed to have her body back, embraces Link, causing him to blush. Finally, after Malladus is defeated, Zelda and Link watch Anjean and Byrne's spirits ascend to the heavens. The camera then lowers to show Zelda and Link holding hands while Zelda's Lullaby plays in the background. After the credits, a short cut scene shows Zelda gazing at a picture of Link on the Spirit Train with her flying beside him, which she keeps on her desk. she may also wave at Link depending on his answer to a question Zelda asked before.

Skyward Sword has several noticeable romantic moments between Link and Zelda. Early in the game, Zelda wants Link to be the first to see her outfit for the Wing Ceremony. She worries over him and she does not want him to fail at becoming a knight. When Link's Crimson Loftwing is hidden by Groose, Zelda assists Link in finding his Loftwing. After Link wins the Wing Ceremony, Zelda jumps off the ledge and Link catches her almost as if she was expecting him to. She then congratulates him on winning. Afterwards, Zelda mentions that she is very happy to be atop the Statue of the Goddess with him. She also gets extremely close to him and almost implies that the two are to kiss, before she pushes him off the statue. Afterward, Zelda bashfully asks Link to go out flying which they do. She then tells Link how amazing the day was, and that she would remember it forever. At the Temple of Hylia, when Zelda states she must seal herself to keep Demise in place, she sheds tears of sadness and states before all this, she was happy just being with Link on Skyloft, demonstrating a deep level of feelings for Link. Link desperately tries to stop her and when she is sealed, Link lowers his head in sadness, showing his deep feelings for her. Much later in the game, when Link releases Zelda from her sealed state, Link runs up and catches her from falling and both of them hug and walk out smiling at each other, holding hands, before Ghirahim ruins the tender moment. During the ending, Zelda asks what Link will do now. Link sweetly smiles at her while their Loftwings fly off toward the sky, implying that he chose to stay on the Surface to live with Zelda.

A Link Between Worlds features some gossip told to Link by the Rumor Guy. He tells Link that one of the castle staff had seen Zelda sneaking off every night. When she followed her, she saw Zelda staring at the painting in Hyrule Castle depicting the Link and Zelda from A Link to the Past cuddling with each other, implying they became more intimate with each other. This also hints the Zelda in A Link Between Worlds wants to have a similar relationship with the Link of her time.

The game creators also seem to be fond of the idea of romance between the characters.[1]

Though never directly stated in-game, Shigeru Miyamoto revealed in an interview conducted by Famimaga 64 that Navi is jealous of Princess Zelda and has feelings for Link.[2]

Another less popular theory among fans is that Link and Zelda are related by blood, either as siblings or more distantly. Even though rumors to this effect started with the infamous "Save the Princess... Zelda is your... ... ..." line from A Link to the Past (later reported as a mistranslation), the theory generally revolves around the Link and Zelda from Ocarina of Time.

A possible indication of a blood relation between the two in Ocarina of Time is their physical resemblance: they both have blonde hair, blue eyes, and similar facial features. They also have similarly shaped heads. Graphics limitations could be responsible for some of this similarity, however. Certain dialogue could also be perceived as implying a blood relation: the ghost Sharp comments that Link reminds him of Zelda, and that Link "may have some connection with the Royal Family".[3] Link's connection to the Royal Family is highlighted throughout the game, with Link often playing Zelda's Lullaby to verify it. The fact that Impa agrees to teach a strange boy a song only Royal Family members are allowed to know could also be interpreted as a hint at Link's blood relation to Hyrule's Royal Family. [4]

Additionally, Zelda seems to recognize Link's name upon their first meeting.[5] This could be attributed to her prophetic abilities, although the boy in her dreams seemed to be a largely abstract figure, with no defining traits aside from the presence of a guardian Fairy and a Spiritual Stone. This line of dialogue has often been regarded as a sign that the two have met before, although this could only have occurred when Link was a baby per the Deku Tree Sprout's account of Link's coming to Kokiri Forest. It is also worth noting that while the King of Hyrule is clearly identified as Zelda's father, no mention is made of a Queen. Meanwhile, Link's mother is stated to have died shortly after reaching the forest, but no information is given concerning his father. Given these facts, it is possible that Zelda and Link share the same parents, making them siblings.

Sacred RealmEdit

"In a realm beyond sight the sky shines gold, not blue. There, the Triforce's might makes mortal dreams come true." — Book of Mudora verse

The Sacred Realm (聖地 Seichi?, Sacred Land), also referred to as the Golden Land, is a
Sacred Realm
recurring location in the The Legend of Zelda series. The Sacred Realm is described as a mythical plane, or parallel world, created along with Hyrule by the three Golden Goddesses. It is the resting place of the Triforce, an artifact of great power left by the Goddesses. Though the Sacred Realm is linked to Hyrule, the way to access it and acquire the Triforce within is shrouded in secrecy.

Ocarina of TimeEdit

The backstory of A Link to the Past has many similarities to the events of Ocarina of Time. The name "Seven Wise Men" from A Link to the Past is actually a mistranslation, with the original Japanese and later English re-releases giving them the same name as the Seven Sages from Ocarina of Time. Two of Ocarina of Time's developers, character designer Satoru Takizawa and script director Toru Osawa, even stated that the Imprisoning War and Seven Sages mentioned by A Link to the Past were the same events and characters seen in Ocarina of Time. Despite this, there are some details which conflict between the two accounts. Many fans consider these details to be retconed in the face of overall similarities and developer confirmation, while others maintain that the two games are describing separate events and characters.

Silent RealmEdit

The Silent Realm from The Legend of Zelda: Skyward Sword is theorized to be the Sacred Realm. In Skyward Sword, Link obtains all three pieces of the Triforce in a place which appears to be the Silent Realm, given the area's identical appearance, method of entry, and Link's lack of items in the area. Because the stories of the creation of Hyrule state that the Triforce was left in the Sacred Realm, it would make sense that in Skyward Sword, which is generally accepted as the first game in the chronology of the series, the Triforce would be found in the Sacred Realm. The Silent Realm also changes to appear golden upon Link's acquisition of the full Triforce, similar to the Sacred Realm's description as the "Golden Land". However, the nature of the Silent Realm is distinctly different from that of the Sacred Realm. While both are equivalent worlds to Hyrule, the Silent Realm is a spirit world which only Link can enter, leaving Fi, his items, and his own physical body behind. The Sacred Realm, however, is a normal physical world, which any person can enter with their own body and equipment.

Split TimelineEdit

It is speculated by some that alternate worlds such as the Twilight Realm and Termina may be unaffected by the timeline split. However, while these two realms are alternate dimensions, there is no evidence to support the idea that they exist outside of linear time. Both realms have demonstrated the ability to receive beings from the Child Timeline and return them to the Child Timeline when they exit back into Hyrule. There is no reason to believe that these two realms would only exist as a single timeline, or that they could "prioritize" inputs from one timeline, and later output these into both the timelines.

In addition, the renowned Youtube show, Game Theory, dismissed the Zelda Timeline, particularly the Defeat Timeline (in where Link fails on his quest) on the grounds that "the hero cannot be simultaneously victorious and defeated". Elaborating, he explained that with Link defeating Gannondorf, two perfectly possible timelines are created; However if Link dies at any point in his journey another separate timeline is created. Explaining that the only way for all 3 timelines to exist is the Many Worlds Theory (the theory that all possible pasts and futures exist in separate timelines). [1]

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.