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The Legend of Zelda:  Oracle of Ages is a video game released in the year 2001 for the Nintendo Game Boy 

The Legend of Zelda Oracle of Seasons and Oracle of Ages Game Cover

The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons

Color, and was followed the same year by it's sequel The Legend of Zelda: Oracle of Seasons for the same console.  The Legend of Zelda: Oracle of Ages was the seventh game released in The Legend of Zelda Franchise and The Legend of Zelda:  Oracle of Seasons was the eighth game released in The Legend of Zelda Franchise.  

HyruleEdit

While certain landmarks of Hyrule commonly return, Hyrule's geography appears to be laid out
Hyrule1

Hyrule Symbol

differently with almost every new game set in it. Parts of Hyrule found in one game's map may be in a different location, have different geographical features, or be completely absent in another. While some games may take into account the geography in past Zelda games (A Link to the Past and Four Sword Adventures share almost the same Hylian geography) others may completely ignore them (The Minish Cap's Hyrule bears almost no resemblance to any other game). Several fan explanations have been given. The first is that the changes occurred because of geological events between the games such as earthquakes, mudslides, erosion, forest growth, continental drift, or all of the above. The second theory is that Hyrule's geography stays relatively the same but that each new game shows the same Hyrule seen from a different angle, that landmarks are renamed, or that other unseen parts of Hyrule are seen each game. Some fans argue that while Hyrule does change from game to game it is simply due to gameplay
Hyrule2

Hyrule Map

reasons to give players something new to explore while staying in the same land and has no real in-game explanations.

It is also possible that different parts of Hyrule are shown throughout the various games. In The Legend of Zelda comics, the map from Zelda II: The Adventure of Link is added to the north of the map found in The Legend of Zelda, and the in-game map for Zelda II: The Adventure of Link also has an area that resembles a scaled down version of the map in The Legend of Zelda. The geography then allows the map from A Link to the Past to be included to the west.

Cap'n/Captain Stalfos TheoryEdit

Seeing as the Piratians are very similar to the pirates from Freshly-Picked Tingle's Rosy Rupeeland, it is
Cap&#039;n and Piratians

Cap'n

possible that they are indeed one and the same, and that Cap'n is
 Captain Stalfos. This seems plausible due to the striking similarities in appearance between the two characters. One major counterargument to this notion, however, is that Cap'n's hook is on his right hand, while Captain Stalfos' is on his left.  

Captain Stalfos/Cap'n TheoryEdit

Seeing as Captain Stalfos' crew is very similar to the Piratians from The
Captain Stalfos

Captain Stalfos

Legend of Zelda: Oracle of Ages
 andOracle of Seasons, it is possible that they are indeed one and the same, and that Captain Stalfos is Cap'n. This seems plausible due to the striking similarities in appearance between the two characters. One major counterargument to this notion, however, is that Captain Stalfos' hook is on his left hand, while Cap'n's is on his right.  

DarknutEdit

It is possible that the Japanese for Darknut, タートナック (Tātonakku), was intended to
Darknut (The Wind Waker)

Darknut

represent the English words "Dark Knight," especially considering the nature of the enemy in question and Japanese conventions for representing English with katakana. The localization team may not have realized what the katakana was attempting to borrow from English, with the series recycling the original mistranslation throughout the games rather than correcting it. However, this raises the question of why ダークナイト (Dākunaito) was not simply used instead, as it more accurately represents "Dark Knight" phonetically.

It should also be noted that Darknut and Iron Knuckle アイアンナック (Aiannakku) share the same katakana ending. This poses further questions as to the translations of both names: Darknut could have been "Dark Knuckle", and Iron Knuckle could have been "Iron Nut" or "Iron Knight".

Hero's ClothesEdit

Because the Link in The Legend of Zelda: Skyward Sword was the first hero chosen by the Gods,
Hero&#039;s Clothes

Hero's Clothes

and the knights are seen wearing the Hero's Clothes, it is possible that this is where they originated from, and from this Link they have been passed down. It is more likely however, that the Hero of Time was the one who passed down the idea as shown in Wind Waker and Twilight Princess.

Knights of HyruleEdit

It is possible that the Knights of Hyrule trace their origins back to the Knights of Skyloft
Knights of Hyrule

Knights of Hyrule

from The Legend of Zelda: Skyward Sword as a means of protecting the citizens of Hyrule. The Hylian Shield as well as the Knight's Crest bears a bird motif, possibly representing the Loftwing, further supporting this idea.

LinkEdit

ReincarnationEdit

A common theory as to why each incarnation of Link looks similar and have similar abilities is
Link

Link

that they are reincarnations of one another. It is notable that when Demise put a curse onto the Skyward Sword, Link, and Zelda, he stated "Those like you... Those who share the blood of the goddess and the spirit of the hero." which may have been referring to reincarnation. It should be noted however, that Link from The Wind Waker could not be the reincarnation of the Hero of Time since the latter went to the Child Timeline and effectively disappeared from the Adult Timeline. According to the King of Red Lions, the Hero of Winds has no connection to the Hero of Time, though it is unclear whether he is referring to blood relation or reincarnation with this statement. It is worth noting that Ganondorf believes the Hero of Winds is the Hero of Time reborn, though his claim has no concrete evidence. Link from Twilight Princess also could not be the reincarnation of the Hero of Time since, according to Hyrule Historia, he not only met the Hero of Time as the Hero's Shade, but is however his descendant.

RelativesEdit

Another theory as to why each incarnation of Link looks similar to one another is that they are actually related to one another. This is supported by the fact that the Hero of Time is the ancestor of Link in Twilight Princess as well as how it is stated in A Link to the Past that the Master Sword can only be pulled out from its pedestal by the ones who carry the bloodline of the Knights of Hyrule. It is possible that when Demise stated "Those like you... Those who share the blood of the goddess and the spirit of the hero," when he put a curse on Link and Zelda, he was actually referring to the "spirit of the hero" as a form of will or a set of personality traits rather than the soul itself. If this is the case, this could explain each Link's connection with the Triforce as well as their abilities in physical, mystical, and spiritual ways.

This may mean when he was stating "Those who share the blood of the goddess" he was referring to Skyward Sword Link and Zelda's descendants as the other incarnation of Links rather than the Royal Family of Hyrule, where an alternate reason for the Royal Family having magical powers is the Light Force as hinted in The Minish Cap. This would explain why Link faces other adversaries aside from Ganon, with Zelda (or other members of the Royal Family) sometimes not being present to support the side of good in games such as as Majora's Mask, Link's Awakening and Tri Force Heroes The original Japanese text that Demise states is that his hatred and the Demon Tribe will go under an "evolution", which may mean the curse could involve other villains apart from Ganon himself.

If each Link is related to one another, they need not be related along a single line of descendants. For example, the Hero of Winds cannot be a direct descendant of the Hero of Time since the latter returned to the Child Timeline immediately after his victory over Ganon while being a young preteen in a teenager's body, but provided the Hero of Winds can trace his lineage to Skyward Sword Link, the theory still holds. It is possible that the reason why the Master Sword can only be pulled from it's pedestal by someone who carries the bloodline of the Knights of Hyrule is actually a sub-conscience decision by Fi, who is the spirit of the Master Sword.

MadasEdit

It is possible that in the contemporary Hylian language during the events of Skyward Sword, Link's name may be "Madas" when pronounced. This would explain why Fi, when talking to Link in dialogue that uses his name, often says "Madi Madas" with "Madi" possibly being "Master" in the language. Alternatively, it is possible that Fi's words are gibberish used repetitively in the game, similar to Midna in Twilight Princess.

The Lost WoodsEdit

The Lost Woods is a recurring location in the Legend of Zelda series. This mysterious, forested
The Lost Woods1

The Lost Woods

region of Hyrule is typically a maze-like forest that requires one to navigate one's way through it by a variety of means.

The Legend of Zelda: The Wind WakerEdit

It is theorized by some that the Lost Woods became the Forbidden Woods. Evidence supporting this theory is that the Lost Woods from Ocarina of Time are near Kokiri Forest, and that the Forbidden Woods from The Wind Waker are near the Forest Haven. The Kokiri Forest and the Forest Haven are theorized to be the same place, since they have similar climates and both are home to the Great Deku Tree. Also, there are stump-shaped houses inside the Forbidden Woods which look very similar to the houses of the Kokiri in the Kokiri Forest from Ocarina of Time, and a Korok tells Link that he may see some of their old houses in the Forbidden Woods.

The Legend of Zelda: Twilight PrincessEdit

The Sacred Grove in this game is believed by many to be part of the Lost Woods. Though this has
The Lost Woods2

The Sacred Grove

never been officially stated; they carry identical music themes, and both woods are roamed by the Skull Kid. One of the biggest similarities between the Lost Woods in Ocarina of Time and the Lost Woods in Twilight Princess is that the area which holds the Master Sword in the Sacred Grove is exactly the same as the area where Saria sits in the Lost Woods in Ocarina of Time.

Both areas in each game are high, circular chambers deep in the forest. Also, when Link looks up in the Sacred Grove, he can actually see what appears to be the Forest Temple from Ocarina of Time, which appears as an immense archway. There is also a room with a bomb-able rock hiding an Imp Poe and the entrance to a Dig Cavern which also resembles this area.

MasksEdit

Mask1

Deku Shrub Mask

Mask2

Goron Mask

Mask3

Mask

Mask4

Zora Mask

It has been thought that masks in The Legend of Zelda: Majora's Mask could be based off of things from the "real-world". An older coin of New Zealand has a mask that looks somewhat similar to Majora's Mask. Other masks in the game have also been thought to be based off of other things. The Kamaro Mask has been thought to be based off of the Trance Dancer mask, worn by Maori people. The Bremen Mask has been thought to be based off of another Maori mask called the Batik Flame Mask. Other masks and things in the game have also been thought to be based off of Maori masks and items.

MonkeyEdit

In Twilight Princess, monkeys aid Link inside the Forest Temple, which is implied to be their
Monkey
natural habitat. A female monkey guides Link on his journey to the Sacred Grove (much like Saria did in Ocarina of Time), suggesting the monkeys are actually transformed Kokiri, who, either by evolution or some other form of change, needed to better adapt to their changing environment. The monkeys also appear to have tattoos of the Kokiri symbol on their shoulders. The Forest Temple itself is theorized to be the remains of the Great Deku Tree from Ocarina of Time; this would also imply that Faron Woods, or some part of it, was once Kokiri Forest, which would also explain why the area is relatively uninhabited.

Hyrule Historia possibly debunks this theory, however, as it claims the only traces of the Kokiri left by the time of Twilight Princess was their symbol in the Forest Temple, implying they completely died out rather than evolving into a new form.

Multiple Ganon TheoryEdit

The Multiple Ganon Theory is the theory that there exists more than one Ganon/Ganondorf in the Zelda timeline, in much the same way that Link and Princess Zelda exist as more than one person throughout the Legend of Zelda series. Variations include ideas that Ganondorf is locked in the same cycle of reincarnation as Link, or that Ganon is a malevolent demon who possesses people, Ganondorf being one such host. Supporting the reincarnation idea, it is said by the Gerudo that only a single male is born into their tribe every one hundred years. Depending on the game, he is said to be destined to become either the King of the Gerudo or the guardian of the desert and the Gerudo.

Although the theory has been around for quite some time, most modern versions of this theory stem out of Ganondorf's back-story in The Legend of Zelda: Four Swords Adventures, which conflicts with Ganondorf's back-story in The Legend of Zelda: Ocarina of Time. In Four Swords Adventures the Gerudo talk about a man named Ganondorf who had been born and lived in the Desert of Doubt with them. They mentioned that he had grown into an evil man with a lust for power and had broken their laws by stealing a Trident deep in the desert that gave him incredible powers, such as transforming him into Ganon.

This is in direct contrast to the back-story Ganon was given in Ocarina of Time, in which he is acknowledged by many as the king of the Gerudo, and does not become Ganon until acquiring the Triforce of Power. Additionally, the back-story of The Legend of Zelda: Twilight Princess, which explains the actions of the Ganondorf from Ocarina of Time in an alternate timeline, says that a tribe of thieves, most likely the Gerudo, followed him in his attack on Hyrule, again showing that he was accepted as king.

There are only three logical explanations to these conflicting back-stories:

One is that a single Ganondorf had ventured to the desert and stolen the Trident, broke out of the seal he was placed at at the end of Four Swords Adventures but was not killed by Link, turned back into Ganondorf, and returned to the Gerudo later at a time that they were willing to acknowledge him as king. This would require that Four Swords Adventures take place before Ocarina of Time. The second explanation is that the game is not part of the overall storyline within the series, though official statements indicate that all the games from the main series are included in the official timeline document. The third explanation is that the Ganondorfs from the two games are separate incarnations, much like the many Links, Zeldas, and other characters who are seen multiple times throughout the series. This theory is supported by a quote at the end of Four Swords Adventures in which Princess Zelda calls Ganon an "ancient demon reborn". This is similar language to a line in The Legend of Zelda: The Wind Waker in which Ganondorf calls the game's incarnation of Link "The Hero of Time, reborn". Another solid point for this theory is the apparent death of Ganondorf/Ganon five separate times throughout the series. An individual Ganon is only shown to be resurrected once. Even with this resurrection, and the split timeline allowing a single individual Ganon to die twice, there would still need to be three separate Ganons in order to account for all of the presumed deaths. In order for all of the Ganons in the series to be the same, Ganon would have to have been brought back to life on two additional occasions not hinted at by any of the games, or survived at least two of his apparent deaths.

In The Legend of Zelda: Skyward Sword, Demise states that his hatred will be reincarnated and attack in a cycle without end. This is often interpreted as meaning that Ganon's repeated appearances are a result of this cycle. If Ganon as we know him is a result of Demise's hatred continuously reincarnating itself, there would be further support for the idea that multiple Ganons could continue to appear even as previous ones are slain. This would support the Multiple Ganon Theory as each Ganon would be a separate incarnation in this cycle, though all of them would share the same basic origin of forming from Demise's hatred.

While the Multiple Ganon Theory has yet to gain wide spread acceptance, it has nonetheless gained the respect of some timeline theorist and fans of the series.

Shigeru Miyamoto has stated that although each Link and Zelda are reincarnations, there is "only one Ganon". However, this statement may now be outdated or may have been made based on a lack of information, as Miyamoto is no longer as involved with the Zelda storyline as he previously was.

According to the Hyrule Historia, a second Ganondorf is born during the events leading to Four Swords Adventures. The book either implies or states directly that the rest of Ganon's appearances are the same being brought back to life, or versions of him in alternate timelines.

Pols VoiceEdit

Pols Voice bear a resemblance to the Bunny Hood, a recurring mask in the series. This may not
Pols Voice
be a coincidence, however; when Link sells the Bunny Hood to the Running Man in The Legend of Zelda: Ocarina of Time, he states upon receiving the mask, "I bet with those long ears you can hear the voices." This quote may very well signify a connection between the Pols Voice and the Bunny Hood. He also states that Hyrule Field once was full of rabbits, but they are now extinct. This could also be a reference, as the Pols Voice look somewhat like rabbits.

PostmanEdit

It is heavily implied that a member of the Rito tribe in The Wind Waker, Koboli, is a
Postman
descendant of either the Running Man of Ocarina of Time or the Postman of Majora's Mask. This is due to the obvious similarities in facial appearance. Koboli's occupation also suggests that he is a descendent of the Postman; the text from the Nintendo Gallery explicitly states that he belongs to a family that has been of the mailing profession for generations.

Power GloveEdit

The Power Glove may have been inspired by a peripheral of the same name for the NES that
Power Glove
allowed the user to utilize motion controls akin to those of the Wii. Today, it is notorious among gamers because of its various technical flaws.

Princess ZeldaEdit

The relationship Zelda has with Link is close, possibly her closest. A popular theory among
Princess Zelda
fans is that of a romantic relationship between some of the Zelda and Link characters in the Zelda series. Although never explicitly confirmed in a video game title, this theory is based on hints given in the games, interviews with the game creators, and content of the animated series, comics, and manga (although the last three are generally considered non-canonical).

One hint of a romance between Zelda and Link is given at the end of The Adventure of Link, when the awakened Princess apparently kisses Link under the falling curtain.

Some cutscenes in Ocarina of Time featuring the two together have been interpreted as signs of an attraction. While Link and Zelda are escaping Ganon's Castle, Zelda will additionally show her concern for Link by shouting out whenever he is hurt. Moreover, in the game's final scene, Zelda and Link are floating in the sky together, sharing a decidedly sentimental (if not necessarily romantic) moment where Zelda apologies for involving Link in the events of the game and seems saddened by the situation. She also stated that she will not forget the time she spent with him in the Child Timeline as shown in Majora's Mask through Link's memory.

In addition, if the Oracle games are played as sequels to each other, the ultimate ending sequence shows Zelda lightly kissing Link on the cheek. Link swoons while hearts float above the pair's heads, and Zelda looks away, blushing. In The Wind Waker, when Zelda is asked to stay in hiding in Hyrule Castle while Link restores power to the Master Sword, she waves goodbye to Link, asking him to be careful.

Spirit Tracks features several moments that can be interpreted romantically. Early in the game
Princess Zelda and Link
during the Graduation Ceremony, Zelda walks into the room in front of Link, who is bowing down respectfully. Link then looks up and gasps, blushing at her in amazement. He is then scolded by Chancellor Cole for raising his head without permission. Later, when Zelda's spirit is separated from her body following the first encounter with Chancellor Cole and Byrne, Link is the only one who can see her besides the Lokomos, demonstrating a clear and strong bond between himself and the Princess. After Zelda and Link defeat Byrne in the Tower of Spirits, Byrne, disbelieving, comments that he was beaten by two humans. Zelda, while still possessing a Phantom, says that when she and Link combine their strength, no one can defeat them. Link turns to her, surprised. The background turns white and Zelda's Lullaby plays as they both laugh and high-five, gazing at each other all the while. Toward the end of the game, before the final battle against Malladus, Zelda is reunited with her body, and is no longer able to levitate. Link runs underneath her to catch her as she falls, and she lands on top of him and knocks them both to the ground as well as knock Link out for a few seconds. Upon awakening, Zelda, overjoyed to have her body back, embraces Link, causing him to blush. Finally, after Malladus is defeated, Zelda and Link watch Anjean and Byrne's spirits ascend to the heavens. The camera then lowers to show Zelda and Link holding hands while Zelda's Lullaby plays in the background. After the credits, a short cut scene shows Zelda gazing at a picture of Link on the Spirit Train with her flying beside him, which she keeps on her desk. she may also wave at Link depending on his answer to a question Zelda asked before.

Skyward Sword has several noticeable romantic moments between Link and Zelda. Early in the game, Zelda wants Link to be the first to see her outfit for the Wing Ceremony. She worries over him and she does not want him to fail at becoming a knight. When Link's Crimson Loftwing is hidden by Groose, Zelda assists Link in finding his Loftwing. After Link wins the Wing Ceremony, Zelda jumps off the ledge and Link catches her almost as if she was expecting him to. She then congratulates him on winning. Afterwards, Zelda mentions that she is very happy to be atop the Statue of the Goddess with him. She also gets extremely close to him and almost implies that the two are to kiss, before she pushes him off the statue. Afterward, Zelda bashfully asks Link to go out flying which they do. She then tells Link how amazing the day was, and that she would remember it forever. At the Temple of Hylia, when Zelda states she must seal herself to keep Demise in place, she sheds tears of sadness and states before all this, she was happy just being with Link on Skyloft, demonstrating a deep level of feelings for Link. Link desperately tries to stop her and when she is sealed, Link lowers his head in sadness, showing his deep feelings for her. Much later in the game, when Link releases Zelda from her sealed state, Link runs up and catches her from falling and both of them hug and walk out smiling at each other, holding hands, before Ghirahim ruins the tender moment. During the ending, Zelda asks what Link will do now. Link sweetly smiles at her while their Loftwings fly off toward the sky, implying that he chose to stay on the Surface to live with Zelda.

A Link Between Worlds features some gossip told to Link by the Rumor Guy. He tells Link that one of the castle staff had seen Zelda sneaking off every night. When she followed her, she saw Zelda staring at the painting in Hyrule Castle depicting the Link and Zelda from A Link to the Past cuddling with each other, implying they became more intimate with each other. This also hints the Zelda in A Link Between Worlds wants to have a similar relationship with the Link of her time.

The game creators also seem to be fond of the idea of romance between the characters.[1]

Though never directly stated in-game, Shigeru Miyamoto revealed in an interview conducted by Famimaga 64 that Navi is jealous of Princess Zelda and has feelings for Link.[2]

Another less popular theory among fans is that Link and Zelda are related by blood, either as siblings or more distantly. Even though rumors to this effect started with the infamous "Save the Princess... Zelda is your... ... ..." line from A Link to the Past (later reported as a mistranslation), the theory generally revolves around the Link and Zelda from Ocarina of Time.

A possible indication of a blood relation between the two in Ocarina of Time is their physical resemblance: they both have blonde hair, blue eyes, and similar facial features. They also have similarly shaped heads. Graphics limitations could be responsible for some of this similarity, however. Certain dialogue could also be perceived as implying a blood relation: the ghost Sharp comments that Link reminds him of Zelda, and that Link "may have some connection with the Royal Family".[3] Link's connection to the Royal Family is highlighted throughout the game, with Link often playing Zelda's Lullaby to verify it. The fact that Impa agrees to teach a strange boy a song only Royal Family members are allowed to know could also be interpreted as a hint at Link's blood relation to Hyrule's Royal Family. [4]

Additionally, Zelda seems to recognize Link's name upon their first meeting.[5] This could be attributed to her prophetic abilities, although the boy in her dreams seemed to be a largely abstract figure, with no defining traits aside from the presence of a guardian Fairy and a Spiritual Stone. This line of dialogue has often been regarded as a sign that the two have met before, although this could only have occurred when Link was a baby per the Deku Tree Sprout's account of Link's coming to Kokiri Forest. It is also worth noting that while the King of Hyrule is clearly identified as Zelda's father, no mention is made of a Queen. Meanwhile, Link's mother is stated to have died shortly after reaching the forest, but no information is given concerning his father. Given these facts, it is possible that Zelda and Link share the same parents, making them siblings.

Split TimelineEdit

It is speculated by some that alternate worlds such as the Twilight Realm and Termina may be unaffected by the timeline split. However, while these two realms are alternate dimensions, there is no evidence to support the idea that they exist outside of linear time. Both realms have demonstrated the ability to receive beings from the Child Timeline and return them to the Child Timeline when they exit back into Hyrule. There is no reason to believe that these two realms would only exist as a single timeline, or that they could "prioritize" inputs from one timeline, and later output these into both the timelines.

In addition, the renowned Youtube show, Game Theory, dismissed the Zelda Timeline, particularly the Defeat Timeline (in where Link fails on his quest) on the grounds that "the hero cannot be simultaneously victorious and defeated". Elaborating, he explained that with Link defeating Gannondorf, two perfectly possible timelines are created; However if Link dies at any point in his journey another separate timeline is created. Explaining that the only way for all 3 timelines to exist is the Many Worlds Theory (the theory that all possible pasts and futures exist in separate timelines).

StallordEdit

"You still live... How astonishing. No wonder some call you "hero". But this is truly a bittersweet reunion... Truly! For I fear this is the last time I will see you alive!" — Zant

Twilit Fossil, Stallord (蘇生古代竜 ハーラ・ジガント Sosei Kodai Ryū Hāra-Jiganto?, Resurrected
Stallord
Ancient Dragon Hahra Gigant) is the boss of the Arbiter's Grounds, the fourth dungeon in The Legend of Zelda: Twilight Princess. Stallord is the skeleton of a dead beast found inside the Arbiter's Grounds. It has a roughly humanoid upper body protruding from a pit of sand, and a horned animal head comparable to a goat or dragon. Its lower body is never seen; in fact, whether its lower portions were even present at the time is unknown. Several weapons are embedded in the beast's skull, possibly the cause of its death. The music played during the battle against Stallord incorporates, partly, reinstrumentalized versions of the music played during the battles against King Dodongo and Volvagia in The Legend of Zelda: Ocarina of Time. By name, it is the king of the Stalfos in Arbiter's Grounds.

VolvagiaEdit

Stallord may be the dragon Volvagia from Ocarina of Time, as he was never revived in the Twilight Princess timeline and has a very similar appearance (aside from being only a skeleton), abilities (fire breathing) and the same music. However, this seems unlikely, as Stallord is considerably bigger than Volvagia was, and Stallord is found in the Arbiter's Grounds which is directly across from Death Mountain where Volvagia had lived. There are also physical differences such as Stallord having some hair around its neck, while Volvagia had a mane of flames; Stallord's dental structure differs from Volvagia's; Stallord has ten digits in all while Volvagia only has six; and Stallord has relatively long arms, while Volvagia's in comparison are very short.

Another way Stallord could have been Volvagia is that technically, Link never fought Volvagia in the first place. Due to Princess Zelda sending Link back in time, and Link stopping Ganondorf from taking the Triforce of Power, Volvagia was never killed by Link in the child timeline. Some believe that as a last resort, Ganondorf created a few monsters (one being Volvagia) but was arrested by the Sages. The reason Stallord was in Arbiter's Grounds may be because Volvagia couldn't be killed, so they sealed it inside its chamber to keep it from doing any harm. How Volvagia died however, is a different story. It very well could have been starvation. The vast numbers of Staltroops seemed to wear similar armor to the Knights of Hyrule, so they may have been the warriors that died helping to take down and seal up Volvagia.

King DodongoEdit

o a theory that Stallord is King Dodongo, another boss from Ocarina of Time, which is reptilian in appearance, similarly to Stallord. Sections of the music played during the boss battle against King Dodongo are reused during the battle against Stallord. However, this theory is also discredited based on several physical differences (arm length, digit number, general proportion of limbs, torso, hair and head). Also, the Desert and the Mountains are very far apart, and when King Dodongo was defeated, his body was apparently trapped in the lava of his own chamber.

Dark DragonEdit

It is also possible that Stallord is based on General Onox's Dark Dragon form from The Legend of Zelda: Oracle of Seasons. The body proportions, in terms of arm length, horn size and shape, and facial structure, are quite similar. In addition, Stallord's lack of a lower half rings similar to how Onox has a tail and no hind legs. However, the Dark Dragon only has four fingers, unlike Stallord, and also had wings, which Stallord lacks (although they may have been buried in the sand before the events in the game). Also the Dark Dragon only seems to have eight teeth during its boss fight, unlike Stallord, which has ten teeth (although arguably, not all of the Dark Dragon's teeth were seen). Lastly, Holodrum and Hyrule are very far apart. However, it should be noted that Onox's speech before the final battle implies that he was actually native to the Dark Realm and not to Holodrum.

Execution BeastEdit

Another possibility is that Stallord was used for execution when the Arbiter's Grounds were still in use, due to Stallord's chamber being situated directly beneath the chamber where those condemned were banished to the Twilight Realm. The chamber itself seems like it was designed so that several people would be placed on the pillar and lowered to the bottom where Stallord would subsequently devour them. Supporting this is the abundance of Staltroops, being animated skeletons, which are theorized to be prisoners killed by Stallord.

Other OriginsEdit

Another possibility is that Stallord was simply an unnamed monster killed prior to the game by another hero. Throughout the Arbiter's Grounds, wall engravings show a figure with a shield fighting a large monster, possibly Stallord, which may suggest that Stallord's first death was because of an ancient hero and not of natural causes. Shapes similar to Stallord's head are on all the doors in the Arbiter's Grounds.

The chamber Stallord is found in shares a couple of shapes similar to the Sealed Grounds in Skyward Sword: downward-pointed cone (although this is not the shape of the chamber itself, but rather of the sand during the first part of the battle), and spiral (the tracks Link rides, and the edge of the Sealed Grounds pit). Stallord also has a sharp object embedded in the top of it's skull, a similarity it shares with Demise. It may be that the game's designers intended to infer that the two bosses are somehow linked, or were merely drawing on a previous game for design. The similarities could also be purely coincidental. In SS the Sealed Grounds and Gerudo are far apart, diminishing the likelihood that Stallord is Demise's remains.

TalonEdit

As Malon is confirmed to have been based on Marin, a character from The Legend of Zelda: Link's
Talon
Awakening, it is assumed that Talon is based on Marin's father, Tarin, from the same game. Both are reminiscent in appearance to Mario, and their daughters share many similarities as well.

In The Legend Of Zelda: Ocarina Of Time, Talon gives an interesting reaction to the Gerudo Mask if Link approaches him as a child while wearing it, saying that it looks like his wife, but then decides against it. This reaction hints Malon's mother has Gerudo ancestry. This would explain Malon's vibrant red hair, which appears to be a recessive trait among most Hylians. This has never been confirmed by Nintendo.

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